Storyboard as One of the Representations of the Scenario Prototype of Computer Games
Main Article Content
Abstract
The work is devoted to the study and improvement of the design, development, and testing of video game storytelling. The existing practices of writing and keeping up-to-date scripts for interactive works have been studied. The definition of a scenario prototype and requirements for its form are formulated. An idea was put forward about the efficiency of automating the creation of a scenario prototype in the form of a generator tool. A vision of such a tool has been drawn up. The impact of such a tool on development order is presented. Implemented a tool component and conducted an experiment that proves its effectiveness with an example such as generating storyboards from the text. Plans for future development have been formulated.
Article Details
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