The concept of automatic creation tool for computer game scenario prototype

Main Article Content

Гульнара Фаритовна Сахибгареева
Влада Владимировна Кугуракова

Abstract

The description of the architecture of the tool for generating a scenario prototype from the text outlined in this paper is described based on the existing solutions.

We formed software requirements and developed prototype of the tool that illustrating the basic principle of the user's work with the application.

Article Details

Author Biographies

Гульнара Фаритовна Сахибгареева

Bachelor of Higher School ITIS. Sphere of interests: game scripts, narrative design, studying the effectiveness of creating a scenario prototype and the ability to automate this process.

Влада Владимировна Кугуракова

Senior Lecturer of Higher School of Information Technology and Intelligent Systems, Head of Laboratory «SIM». Sphere of interests: game development, immersivity of virtual environment, narrative identity.

References

1. Lee T. Designing game narrative. URL: http://hitboxteam.com/designing-game-narrative
2. Ramadhan R. and Hendradjaya B. Development of Game Testing Method for Measuring Game Quality // Proc. of Int. Conf. on Data and Software Engineering. 2014. № 7062694.
3. Пшеничный И. Чем отличается разработка игр от разработки «обычных» ИТ-проектов. URL: https://vc.ru/4897-gamedev-it
4. Fullerton T., Swain C. and Hoffman S.S. Game design workshop: a playcentric approach to creating innovative games. Burlington: Elsevier Inc., 2008. 470 p.
5. Khatoon M., Aisha Banu W., Zohra A.A. and Chinthamani S. Sentiment Analysis on Tweets // Advances in Intelligent Systems and Computing. 2019. V. 731. P. 717–724.
6. Mignano M. Game Development Pipeline: From Concept to Store. URL: http://gamedevelopertips.com/game-development-pipeline/
7. Garneau P.-A. Fourteen Forms of Fun. URL: https://www.gamasutra.com/view/feature/227531/fourteen_forms_of_fun/
8. Liu S., Wu Y., Wei E., Liu M. and Liu Y. Storyflow: Tracking the Evolution of Stories // IEEE Transactions on Visualization and Computer Graphics. 2013. No. 12. P. 2436–2445.
9. Padia K., Bandara K.H. and Healey C.G. Yarn: Generating Storyline Visualizations Using HTN Planning // Graphics Interface. 2018. P. 17–24.
10. Liu Z.-Q. and Leung K.-M. Script Visualization (ScriptViz): A Smart System that Makes Writing Fun // Soft Computing. 2006. V. 10. P. 34–40.
11. Akser M., Bridges B., Campo G., Cheddad A., Curran K., Fitzpatrick L., Hamilton L., Harding J., Leath T., Lunney T., Lyons F., Ma M., Macrae J., Maguire T., McCaughey A., McClory E., McCollum V., Mc Kevitt P., Melvin A., Moore P., Mulholland E., Muñoz K., O’Hanlon G. and Roman L. SceneMaker: Creative Technology for Digital Storytelling // Lecture Notes of the Institute for Computer Sciences, Social-Informatics and Telecommunications Engineering. 2016. P. 29–38.
12. Gupta T., Schwenk D., Farhadi A., Hoiem D. and Kembhavi A. Imagine This! Scripts to Compositions to Videos // Computer Vision and Pattern Recognition. 2018.
13. Adams E. The Designer's Notebook: Machinations, A New Way to Design Game Mechanics. URL: https://www.gamasutra.com/view/feature/176033/ the_designers_notebook
14. Баранов В.С., Сергеев А.C., Кугуракова В.В., Ситдиков А.Г., Хафизов М.Р. Археологические объекты болгарского городища X–XV вв., как материал для создания виртуальной культурно-исторической реконструкции // Электронные библиотеки. 2015. Т. 18. №5. С. 269–282.


Most read articles by the same author(s)

1 2 3 4 > >>