Development of Modular User Interface Architecture for Unreal Engine Games using the Common UI Plugin-Framework
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Abstract
The paper is devoted to the development and experimental verification of a modular user interface architecture for game projects in Unreal Engine. The study identifies typical UI design antipatterns (monolithic widget structures, hard references, lack of abstraction, platform dependency) and provides an analysis of existing architectural approaches (Data-Driven UI, MVC, MVVM), demonstrating their limitations. The authors propose an architecture that integrates the Common UI framework, an asynchronous loading mechanism with soft references, the Gameplay Tags system, and a data registry for dynamic settings menu generation. The architecture is implemented as the AdvancedGameUserInterface plugin. Its experimental evaluation involving 12 developers and 5 UI designers confirmed the effectiveness of the proposed solution across three key metrics: maintainability, performance, and scalability. Based on the research results, practical recommendations are formulated for applying the developed architecture depending on the scale of the game project. The research findings can be used by developers to improve quality and reduce maintenance costs for user interfaces in game projects on Unreal Engine.
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References
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