Tula Online Tool for Balancing Video Games
Main Article Content
Abstract
This paper presents the development of Tula, a tool for video game balancing. The necessity for such a tool is substantiated by the growing requirements for quality and cost-effectiveness in the video game industry, particularly in managing in-game economy and game world logic. The study analyzes existing tools and approaches to game balancing, identifying their limitations, which informed the design of the new tool's functionality. The presented tool integrates features of contemporary solutions while providing enhanced capabilities for game parameter analysis and testing, including prototype generation via class descriptions and real-time simulation. The technological foundation and architecture of the tool are described in detail. Key implementation aspects are discussed: interface responsiveness, continuous data synchronization, and security. Comparative analysis with Machinations revealed advantages in data processing correctness, interface convenience, and prototype modification flexibility.
Keywords:
Article Details
References
2. Kugurakova V.V. A Formal Approach to Spatio-Temporal Modeling of Game Systems // Uchenye Zapiski Kazanskogo Universiteta. Seriya Fiziko-Matematicheskie Nauki. 2024. Vol. 166, Is. 4. P. 532–554 (In Russ.)
3. Rouse R. Game Design: Theory and Practice: Theory and Practice. Jones & Bartlett Learning, 2004.
4. Game Balance Concepts.
URL: https://gamebalanceconcepts.wordpress. com (17.09.25)
5. Becker A., Görlich D. What is game balancing? An examination of concepts // ParadigmPlus. 2020. Vol. 1, No. 1. P. 22–41.
6. Andrade G. et al. Dynamic game balancing: An evaluation of user satisfaction // In Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment. 2006. Vol. 2, No. 1. P. 3–8.
7. Gonçalves D. et al. The Trick is to Stay Behind?: Defining and Exploring the Design Space of Player Balancing Mechanics // In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems. 2024. P. 1–16.
8. Sahibgareeva G.F., Kugurakova V.V., Bolshakov E.S. Game Balance Tools // Russian Digital Libraries Journal. 2023. Vol. 26, No. 2. P. 225–251.
9. Galimzyanov G.R. Development of a tool for automatic adjustment of in-game parameters [Razrabotka instrumenta avtomaticheskoĭ korrektirovki vnutriigrovyh parametrov]: graduation. qualification. work on Bachelor, specialty Software Engineering. 2021. Kazan Federal University. 35 p. (In Russ.)

This work is licensed under a Creative Commons Attribution 4.0 International License.
Presenting an article for publication in the Russian Digital Libraries Journal (RDLJ), the authors automatically give consent to grant a limited license to use the materials of the Kazan (Volga) Federal University (KFU) (of course, only if the article is accepted for publication). This means that KFU has the right to publish an article in the next issue of the journal (on the website or in printed form), as well as to reprint this article in the archives of RDLJ CDs or to include in a particular information system or database, produced by KFU.
All copyrighted materials are placed in RDLJ with the consent of the authors. In the event that any of the authors have objected to its publication of materials on this site, the material can be removed, subject to notification to the Editor in writing.
Documents published in RDLJ are protected by copyright and all rights are reserved by the authors. Authors independently monitor compliance with their rights to reproduce or translate their papers published in the journal. If the material is published in RDLJ, reprinted with permission by another publisher or translated into another language, a reference to the original publication.
By submitting an article for publication in RDLJ, authors should take into account that the publication on the Internet, on the one hand, provide unique opportunities for access to their content, but on the other hand, are a new form of information exchange in the global information society where authors and publishers is not always provided with protection against unauthorized copying or other use of materials protected by copyright.
RDLJ is copyrighted. When using materials from the log must indicate the URL: index.phtml page = elbib / rus / journal?. Any change, addition or editing of the author's text are not allowed. Copying individual fragments of articles from the journal is allowed for distribute, remix, adapt, and build upon article, even commercially, as long as they credit that article for the original creation.
Request for the right to reproduce or use any of the materials published in RDLJ should be addressed to the Editor-in-Chief A.M. Elizarov at the following address: amelizarov@gmail.com.
The publishers of RDLJ is not responsible for the view, set out in the published opinion articles.
We suggest the authors of articles downloaded from this page, sign it and send it to the journal publisher's address by e-mail scan copyright agreements on the transfer of non-exclusive rights to use the work.