Key Aspects of Developing a Game Design Document for Multiplayer Virtual Reality Games
Main Article Content
Abstract
Unique aspects of game design documentation development for massively multiplayer online role-playing game in virtual reality (VR) are considered. Relevance and problems of designing such games are discussed, existing approaches to creating and adapting documentation for VR are described, and also such key issues in VR as network interaction, immersion, interaction of players and non-player characters controlled by artificial intelligence are defined. A methodological approach to the construction of a game design document for games of this genre is proposed, using the example of a technical specification of several games with a focus on structuring and standardizing the document. Future directions are discussed, including form-mal descriptions of game logic for scene portability, perspectives on auto-automated VR porting, and tools for auto-generation. Finally, the importance of standardizing technical specifications is emphasized and directions for further research are suggested.
Article Details
References
2. Jagneaux D. How VR MMO Zenith Is Being 'Built for VR' First and Foremost To Feel Like You're 'Living A Different Life'. 2021. URL: https://www.uploadvr.com/zenith-vr-mmo-built-for-vr-living-a-different-life/
3. How to Create a Game Design Document with the Help of AI Tools. 2023. URL: https://ludo.ai/blog/how-to-create-a-game-design-document-with-the-help-of-ai-tools
4. Суббота А. Геймдизайн VR-игр: особенности и рекомендации. 2022. URL: https://dtf.ru/gamedev/1250012-geimdizain-vr-igr-osobennosti-i-rekomendacii
5. How does network latency affect multi-user VR environments? URL: https://zilliz.com/ai-faq/how-does-network-latency-affect-multiuser-vr-environments
6. Abhinaya S.B., Sabir A., Das A. Enabling Developers, Protecting Users: Investigating Harassment and Safety in VR // 33rd USENIX Security Symposium (USENIX Security 24). 2024. P. 6561–6578. https://doi.org/10.48550/arXiv.2403.05499
7. Create AI Characters Using 3D Avatars for VR Games and Simulations. 2024. URL: https://convai.com/ blog/create-ai-characters-vr-games-simulations
8. Christiansen F.R., Hollensberg L.N., Jensen N.B., Julsgaard K., Jespersen K.N., Nikolov I. Exploring Presence in Interactions with LLM-Driven NPCs: A Comparative Study of Speech Recognition and Dialogue Options // In Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST '24). 2024. No. 6, P. 1–11. https://doi.org/https://doi.org/10.1145/3641825.3687716
9. Woodman H. The Power of ChatGPT: A Dungeon Master's Guide to Enhancing D&D Games. 2023. URL: https://www.linkedin.com/pulse/power-chatgpt-dungeon-masters-guide-enhancing-dd-games-woodman
10. Tool for creating game design document. 2024. URL: https://gamedev.net/forums/topic/717555-tool-for-creating-game-design-document/
11. Warning C. Creating a Game Design Document: The Sooner, the Better. 2014. URL: https://www.gamedeveloper.com/ design/creating-a-game-design-document-the-sooner-the-better
12. Lang B. Valve Explains the Deceptively Simple Design Process That Made «Half-Life: Alyx» Excellent. 2020. URL: https://www.roadtovr.com/valve-half-life-alyx-game-design-interview-robin-walker/
13. Hung T.D. Designing a Virtual Reality Psychological Game. 2017. URL: https://www.theseus.fi/bitstream/handle/10024/139166/Tran_Duy_Hung.pdf?sequence=7
14. Unzen Dungeon VR: Game Design Document. 2023. URL: https://portfolio-tools.s3.eu-west-2.amazonaws.com/wp-content/uploads/2023/11/29005500/FMP-Game-Design-Document.pdf
15. Wajman R. Mind the Game VR: Immersive Museum Experience GDD. Bachelor’s Thesis in Business Information Technology. 2023. URL: https://static1.squarespace.com/static/635a52bb9bf5dc61aeff7e16/t/650b3d9ca9f672778aae0247/1695235487920/Mind+The+Gap+VR+GDD.pdf
16. Shigapov M.I., Kugurakova V.V., Zykov E.Y. Design of Digital Gloves with Feedback for VR // Proceedings of 2018 IEEE East-West Design and Test Symposium, EWDTS 2018. 2018. Art. No. 8524807.
17. Kugurakova V.V., Elizarov A.M., Khafizov M.R. Towards the immersive VR: measuring and assessing realism of user experience // ICAROB 2018: Proceedings of the 2018 international conference on artificial life and robotics. 2018. P. 146–152.
18. Сахибгареева Г.Ф., Кугуракова В.В. Практики балансирования компьютерных игр // Программные системы: теория и приложения. 2022. T. 13. № 3. С. 255–273.

This work is licensed under a Creative Commons Attribution 4.0 International License.
Presenting an article for publication in the Russian Digital Libraries Journal (RDLJ), the authors automatically give consent to grant a limited license to use the materials of the Kazan (Volga) Federal University (KFU) (of course, only if the article is accepted for publication). This means that KFU has the right to publish an article in the next issue of the journal (on the website or in printed form), as well as to reprint this article in the archives of RDLJ CDs or to include in a particular information system or database, produced by KFU.
All copyrighted materials are placed in RDLJ with the consent of the authors. In the event that any of the authors have objected to its publication of materials on this site, the material can be removed, subject to notification to the Editor in writing.
Documents published in RDLJ are protected by copyright and all rights are reserved by the authors. Authors independently monitor compliance with their rights to reproduce or translate their papers published in the journal. If the material is published in RDLJ, reprinted with permission by another publisher or translated into another language, a reference to the original publication.
By submitting an article for publication in RDLJ, authors should take into account that the publication on the Internet, on the one hand, provide unique opportunities for access to their content, but on the other hand, are a new form of information exchange in the global information society where authors and publishers is not always provided with protection against unauthorized copying or other use of materials protected by copyright.
RDLJ is copyrighted. When using materials from the log must indicate the URL: index.phtml page = elbib / rus / journal?. Any change, addition or editing of the author's text are not allowed. Copying individual fragments of articles from the journal is allowed for distribute, remix, adapt, and build upon article, even commercially, as long as they credit that article for the original creation.
Request for the right to reproduce or use any of the materials published in RDLJ should be addressed to the Editor-in-Chief A.M. Elizarov at the following address: amelizarov@gmail.com.
The publishers of RDLJ is not responsible for the view, set out in the published opinion articles.
We suggest the authors of articles downloaded from this page, sign it and send it to the journal publisher's address by e-mail scan copyright agreements on the transfer of non-exclusive rights to use the work.