Configuration of a computer cluster for distributed rendering of high-realistic 3D scenes

Main Article Content

Рим Радикович Газизов
Даниил Иванович Костюк
Влада Владимировна Кугуракова

Abstract

The article discusses a method for implementing distributed computing using the GPU and modern administration tools and calculation management for the rendering farms. A comparative analysis is carried out between the traditional method of computing on the CPU and the modern approach to the GPU. Various configurations of the computing cluster are considered. The most productive way of rendering is determined.

Article Details

Author Biographies

Рим Радикович Газизов

Assistant-researcher, KFU, Higher School of Information Technologies and Information Systems. Research interests include distributed rendering of highly realistic 3D scenes and questions of their modeling.

Даниил Иванович Костюк

Junior researcher, assistant of the Department of Intelligent Robotics. Research interests include procedural scenes generation, modeling, rendering.

Влада Владимировна Кугуракова

Senior Lecturer of Higher School of Information Technology and Information Systems, Head of Laboratory “Virtual and simulation technologies in biomedicine”. Research interests include realism of visualization and simulation, immersion VR.

References

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3. ITKN.RU Информационные технологии и коммуникации: Вычислительные кластеры, кластер для расчета трехмерных моделей и сцен. http://www.itkn.ru/solutions/clusters
4. Zheng R., Jia J., Jin H., Lv X., Yang S. Memory-Based Data Management for Large-Scale Distributed Rendering. 2017. P. 123.


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