A toolkit for parallel development of narrative content and game design in indie rpg: implementation on the Godot engine
Main Article Content
Abstract
This paper presents the development and evaluation of a toolkit designed to optimize the workflow of game designers working with narrative content and game design for indie RPGs in the Godot engine. The relevance of this study stems from the growing number of independent studios utilizing Godot and similar game engines, which necessitates the creation of specialized tools to compensate for the lack of built-in solutions for RPG development, such as dialogue systems, turn-based combat design, cutscene management, and complex user interface implementation.
The aim of the work is to design a toolkit based on an architectural analysis of the reference game Persona 5 Royal, ensuring an optimized workflow for the game designer and reducing their dependence on the programmer. Methodologically, the research relied on identifying player states, independent modules, and areas of professional responsibility, which led to the development of five tools. Their effectiveness was evaluated with the participation of 12 novice game designers, including task completion time measurements, interviews, and expert ranking.
The results of the study showed that tools without analogues in Godot ("Combat Segments," "Complex User Interface," "Dialogue System") received high expert evaluations. The "Interactive Location Objects" tool, which has an analogue in Godot, reduced task completion time by an average of 65.5%. The "Commands to the Game World" tool did not demonstrate effectiveness and requires further improvement.
The practical significance of the research results lies in the creation of a ready-to-implement toolkit that enables indie teams to reduce RPG development time and increase the autonomy of their game designers.
Article Details
References
2. Ezhil S. A Comparative Analysis of Unity, Unreal Engine, Godot, and CryEngine: Technical Features, Licensing Models, and Suitability for Modern Game Development.
3. RPG Games Market – Size, Share, Trends, Analysis & Forecast 2026–2035. URL: https://markwideresearch.com/rpg-games-market/
4. Programma «Studencheskij startap». URL: https://www.fasie.ru/programs/programma-studstartup/
5. Khouna J., Rhazal A., Ajana L., Mokri A. Study of Some Key Elements of Design and Selection of an Educational Video Game Conducive to the Moroccan Secondary School Learners: The Motivational Profile and Pedagogical Coherence // Universal Journal of Educational Research. 2020. Vol. 8, No. 4. P. 1273–1282.
6. Shmatko M.V., Kutuzov A.A., Ponomarev L.R. Study of Gaming Experience and the Formation of a Cognitive Model of User Interaction with a New Video Game // Automatic Documentation and Mathematical Linguistics. 2025. Vol. 59 (Suppl. 3.). P. 208–219.
7. Godot Engine – Free and open source 2D and 3D game engine. URL: https://godotengine.org/
8. Winardy G., Septiana E. Role, play, and games: Comparison between role-playing games and role-play in education // Social Sciences & Humanities Open. 2023. Vol. 8, No. 1. 100527.
9. Qaffas A. An Operational Study of Video Games’ Genres // International Journal of Interactive Mobile Technologies (iJIM). 2020. Vol. 14, No. 15. P. 175–194.
10. Domingues J.M., Filipe V., Carita A., Carvalho V. Understanding the Impact of Perceived Challenge on Narrative Immersion in Video Games: The Role-Playing Game Genre as a Case Study // Information. 2024. Vol. 15, No. 6. No. 294. P. 1–23.
11. Nodas A., Tjahjadi D., Rahman A. The Implementation of RPG Concept on Breakout Games Using LibGDX Framework // Journal Online Informatika. 2021. Vol. 6, No. 2. P. 233–245.
12. Adams W. Conducting Semi-Structured Interviews // Handbook of Practical Program Evaluation. 2015. P. 492–505.

This work is licensed under a Creative Commons Attribution 4.0 International License.
Presenting an article for publication in the Russian Digital Libraries Journal (RDLJ), the authors automatically give consent to grant a limited license to use the materials of the Kazan (Volga) Federal University (KFU) (of course, only if the article is accepted for publication). This means that KFU has the right to publish an article in the next issue of the journal (on the website or in printed form), as well as to reprint this article in the archives of RDLJ CDs or to include in a particular information system or database, produced by KFU.
All copyrighted materials are placed in RDLJ with the consent of the authors. In the event that any of the authors have objected to its publication of materials on this site, the material can be removed, subject to notification to the Editor in writing.
Documents published in RDLJ are protected by copyright and all rights are reserved by the authors. Authors independently monitor compliance with their rights to reproduce or translate their papers published in the journal. If the material is published in RDLJ, reprinted with permission by another publisher or translated into another language, a reference to the original publication.
By submitting an article for publication in RDLJ, authors should take into account that the publication on the Internet, on the one hand, provide unique opportunities for access to their content, but on the other hand, are a new form of information exchange in the global information society where authors and publishers is not always provided with protection against unauthorized copying or other use of materials protected by copyright.
RDLJ is copyrighted. When using materials from the log must indicate the URL: index.phtml page = elbib / rus / journal?. Any change, addition or editing of the author's text are not allowed. Copying individual fragments of articles from the journal is allowed for distribute, remix, adapt, and build upon article, even commercially, as long as they credit that article for the original creation.
Request for the right to reproduce or use any of the materials published in RDLJ should be addressed to the Editor-in-Chief A.M. Elizarov at the following address: amelizarov@gmail.com.
The publishers of RDLJ is not responsible for the view, set out in the published opinion articles.
We suggest the authors of articles downloaded from this page, sign it and send it to the journal publisher's address by e-mail scan copyright agreements on the transfer of non-exclusive rights to use the work.