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Published since 1998
ISSN 1562-5419
16+
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Evolution of visualization methods for research publication collections

Зинаида Владимировна Апанович
2-42
Abstract: The information visualization methods have been known as a tool providing the understanding of large data. The visualization of research publication collections is a special case of applying visualization methods to large data. This paper presents a survey of problems solved by means of visualization, document models and document analysis methods as well as of new approaches to visualization methods for research publication collections. Special attention is paid to the relation between the document analysis and visualization methods.
Keywords: visualization of document collections, text analysis, text and metadata visualization algorithms, LDA, NMF, word2vec.

Using Microsoft Kinect in the rehabilitation games development

Амир Ринатович Бакиров, Влада Владимировна Кугуракова, Надир Ринатович Манахов, Наталия Эдуардовна Селезнёва
521-537
Abstract:

The approaches to the development (using the contactless touchscreen game controller Microsoft Kinect) of rehabilitation games for the complete or partial restoration of the motor functions of post-stroke patients using Microsoft Kinect are outlined. Problems that have been overcome, when working with the Microsoft Kinect and elements of game mechanics to achieve the involvement of the patient in the rehabilitation and gaming process are described.

Keywords: game, unity, kinect, rehabilitation, motor functions.

Using adjacency matrices for visualization of large graphs

Zinaida Vladimirovna Apanovich
2-36
Abstract: Exponential size growth of such graphs as social networks, Internet graphs, etc. requires new approaches to their visualization. Along with node-link diagram representations, adjacency matrices and various hybrid representations are increasingly used for large graphs visualizations. This survey discusses new approaches to the visualization of large graphs using adjacency matrices and gives examples of applications where these approaches are used. We describe various types of patterns arising when adjacency matrices corresponding to modern networks are ordered, and algorithms making it possible to reveal these patterns. In particular, the use of matrix ordering methods in conjunction with algorithms looking for such graph patterns as stars, false stars, chains, near-cliques, full cliques, bipartite cores and near-bipartite cores enable users to create understandable visualizations of graphs with millions of vertices and edges. Examples of hybrid visualizations using node-link diagrams for representing sparse parts of a graph and adjacency matrices for representing dense parts are also given. The hybrid methods are used to visualize co-authorship networks, deep neural networks, to compare networks of the human brain connectivity, etc.
Keywords: large graphs, visualization, adjacency matrices, edge bundles, hybrid visualization.

Our experience in creating non-player characters in virtual worlds

Амир Ринатович Бакиров, Даниил Иванович Костюк, Евгений Николаевич Лазарев, Алина Робертовна Хафизова
502-520
Abstract: The rapid development of complex virtual worlds (most notably, in 3D computer and video games) introduces new challenges for the creation of virtual agents, controlled by artificial intelligence (AI) systems. Two important subproblems in this topic area which need to be addressed are (a) believability and (b) effectiveness of agents' behavior, i.e. human-likeness of the characters and high ability to achieving their own goals. In this paper, we study current approaches to believability and effectiveness of AI behavior in virtual worlds. We examine the concepts of believability and effectiveness and analyze several successful attempts to address these challenges. In conclusion, we suggest that believable and effective behavior can be achieved through learning behavioral patterns from observation with subsequent automatic selection of winning acting strategies.
Keywords: Bolgar, content generation, virtual reconstruction, non-player characters, 3d models, artificial intelligence.

Visualization tools for co-author networks and citation networks of large scientific portals

З.В. Апанович, П.С. Винокуров
Abstract: Due to the fast development of Semantic Web and its new branch of Linked Open Data, large amounts of structured information on various scientific areas become available. Digital libraries, information systems and portals based on ontologies are the most reliable sources of this information that need careful investigation in order to optimize science management. A generally accepted way to facilitate understanding of such large and complex data sets is graph visualization. This paper is devoted to newly developed visualization algorithms of co-authorship and citation networks extracted from information portals and digital libraries of the Linked Open Data cloud.
Keywords: scientific portal, ontology, content, information visualization, layered graph drawing, citation networks, modularity, Open Linked Data.

In situ two-diagnostic 3D-defectoscopy of the frescoes architectural monuments

Влада Владимировна Кугуракова, Евгений Юрьевич Зыков, Алексей Валерьевич Касимов, Айрат Габитович Ситдиков, Андрей Андреевич Скобелев, Евгения Флюровна Шайхутдинова
538-558
Abstract:

In this paper, we discuss monitoring of the state of murals, retrieval of data pertaining to this state and management and storing of the said data. We discuss the possibility of integration of traditional methods of mural mapping and modern methods of data visualization, including Project Tango for fixation of complex textures of inner 3D volumes of architectural monuments. We further discuss the express-scanning of automated cartogramming for further comparison of states and methods of assessing the damage done to the mural.

Keywords: defectoscopy, 3D visualization, Project Tango, infrared sensor, SLAM, SFM, PTAM, Structure from motion, monocular vision, stereo vision, architectural monument, monitoring.

Configuration of a computer cluster for distributed rendering of high-realistic 3D scenes

Рим Радикович Газизов, Даниил Иванович Костюк, Влада Владимировна Кугуракова
212-224
Abstract: The article discusses a method for implementing distributed computing using the GPU and modern administration tools and calculation management for the rendering farms. A comparative analysis is carried out between the traditional method of computing on the CPU and the modern approach to the GPU. Various configurations of the computing cluster are considered. The most productive way of rendering is determined.
Keywords: visualization, distributed rendering, computational cluster, configuration.

Support System for the Selection of Information Sources in Citation Networks

Inna Gennadevna Olgina
76-96
Abstract:

With the advent of network science, it has become possible to explore complex network systems, including social and information networks, by presenting them as graph models. The exponential growth of the total volume of scientific publications determines the relevance of the tasks of analyzing their interrelations. In network science, models and methods related to the field of so-called citation networks are being developed to solve these problems. However, network metrics are not used when analyzing publications in citation databases. The paper considers the issues of creating a decision support system for the selection of information sources based on data on the citation of scientific publications. A software package has been developed for making decisions on determining an important publication in a certain thematic area. The software package is based on a method of ranking publications by importance based on the analysis of citation networks, which allows you to identify publications that do not clearly stand out when ranking based on known bibliometric indicators or known measures of centrality of nodes in their pure form. A study and comparative analysis of software for visualization and research of all types of graphs and social networks has been conducted. Studies have been carried out confirming the effectiveness of the proposed decision support system in the selection of information sources.

Keywords: citation network, publication, scientometry, decision support system, software architecture, network analysis, graph.

The Use of Information Technologies and Modern Means of Digitalization in the Organization and Conduct of VI All-Russian Conference “Information Technologies for Earth Sciences and Digitalization in Geology and Mining Industry. ITES-2022”

Vera Viktorovna Naumova, Vitaliy Sergeevich Eremenko, Alexander Sergeevich Eremenko
348-359
Abstract:

The article describes the use of information technologies and modern means of digitalization in organizing and holding a Conference on IT in Earth Sciences. Modern aspects of visualization are also described in the reports of the Conference participants.

Keywords: Information technology, digitalization, digital doubles, Earth sciences.

Framework for cloud-video monitoring via IP-cameras with easily accessible control for users

Анастасия Сергеевна Гришина, Влада Владимировна Кугуракова
225-238
Abstract:

The article describes the main points of the process of creating a system that allows you to manage several cameras simultaneously while saving data on the server. The system has the ability to connect IP cameras and cameras on mobile devices, provide access to other users, and also allows you to watch video online. Hotspots in the architecture of the system have been identified and described. A separate Angular module was developed and design patterns were used. The interaction of the system with the user is described. The stages of further development of cloud video monitoring through ip-cameras with easily accessible control for the end-user are offered.

Keywords: IP-camera, system, server, application, video surveillance.

Implementation of interactive application for full-dome displays

Руслан Дамирович Ахметшарипов, Влада Владимировна Кугуракова, Мурад Рустэмович Хафизов
166-179
Abstract: This article describes developing of interactive application for full-dome displays with a several users. This work explains few solutions for interaction with a wearable devices or smartphones.
Keywords: fulldome, interactive, multiuser application.

Formalization of Processes for Forming User Collections in the Digital Space of Scientific Knowledge

Nikolay Evgenvich Kalenov, Irina Nikolaevna Sobolevskaya, Aleksandr Nikolaevich Sotnikov
433-450
Abstract: The task of forming a digital space of scientific knowledge (DSSK) is analyzed in the paper. The difference of this concept from the general concept of the information space is considered. DSSK is presented as a set containing objects verified by the world scientific community. The form of a structured representation of the digital knowledge space is a semantic network, the basic organization principle of which is based on the classification system of objects and the subsequent construction of their hierarchy, in particular, according to the principle of inheritance. The classification of the objects that make up the content of the DSSK is introduced. A model of the central data collection system is proposed as a collection of disjoint sets containing digital images of real objects and their characteristics, which ensure the selection and visualization of objects in accordance with multi-aspect user requests. The concept of a user collection is defined, and a hierarchical classification of types of user collections is proposed. The use of the concepts of set theory in the construction of DSSK allows you to break down information into levels of detail and formalize the algorithms for processing user queries, which is illustrated by specific examples.
Keywords: recursive link, knowledge cyberdomain, digital library, detail levels, data entries hierarchy.

Controller of realistic behavior stay and stage of animals

Влада Владимировна Кугуракова, Александр Михайлович Степанов
239-272
Abstract:

The work is aimed at considering the process of modeling a realistic controller of the behavior of groups of objects. The main techniques and principles used to create a realistic controller of the behavior of autonomous agents, united in related groups, are investigated. Based on this data, a behavior controller has been created.

The following works were performed: on the calculation of the effectiveness of the behavior of groups of autonomous agents; on the possibility of using a system of local scalar fields with the aim of constructing the most accurate mathematical model; on the analysis of the possibility of creating a hierarchical system of multi-agent subgroups within the group, with the aim of realizing the movement of these same groups, as an integral part; to use a structured approach to create an efficient controller architecture; on conducting practical experiments to evaluate the correctness of the data obtained.

To achieve the goals set, the computational methods of optimization theory, mathematical statistics, and analytical methods of the mathematical modeling apparatus are involved.

Keywords: controller, group, behavior model.

Smells' programming for a virtual survey of a crime scene

Игорь Олегович Антонов, Ксения Васильевна Зезегова, Влада Владимировна Кугуракова, Евгений Николаевич Лазарев, Мурад Рустэмович Хафизов
301-313
Abstract:

Virtual odor is a new technology that allows the user to plunge the user completely into virtual reality. In the paper, we propose a method of using virtual odor in learning systems for criminalists. We also describe the scheme of this method.

Keywords: virtual relation, VR, immersive, virtual odor, virtual smell, digital odor, digital smell, criminology, learning criminologists, virtual simulation.

From the originator

Влада Владимировна Кугуракова
211
Abstract: -

International Virtual Observatory: 10 years after

О.Ю. Малков, О.Б. Длужневская, О.С. Бартунов, И.Ю. Золотухин
Abstract: International Virtual Observatory (IVO) is a collection of integrated astronomical data archives and software tools that utilize computer networks to create an environment in which research can be conducted. Several countries have initiated national virtual observatory programs that will combine existing databases from ground-based and orbiting observatories and make them easily accessible to researchers. As a result, data from all the world's major observatories will be available to all users and to the public. This is significant not only because of the immense volume of astronomical data but also because the data on stars and galaxies have been compiled from observations in a variety of wavelengths: optical, radio, infrared, gamma ray, X-ray and more. Each wavelength can provide different information about a celestial event or object, but also requires a special expertise to interpret. In a virtual observatory environment, all of this data is integrated so that it can be synthesized and used in a given study. The International Virtual Observatory Alliance (IVOA) represents 17 international projects working in coordination to realize the essential technologies and interoperability standards necessary to create a new research infrastructure. Russian Virtual Observatory is one of the founders and important members of the IVOA. The International Virtual Observatory project was launched about ten years ago, and major IVO achievements in science and technology in recent years are discussed in this presentation. Standards for accessing large astronomical data sets were developed. Such data sets can accommodate the full range of wavelengths and observational techniques for all types of astronomical data: catalogues, images, spectra and time series. The described standards include standards for metadata, data formats, query language, etc. Services for the federation of massive, distributed data sets, regardless of the wavelength, resolution and type of data were developed. Effective mechanisms for publishing huge data sets and data products, as well as data analysis toolkits and services are provided. The services include source extraction, parameter measurements and classification from data bases, data mining from image, spectra and catalogue domains, multivariate statistical tools and multidimensional visualization techniques. Development of prototype VO services and capabilities implemented within the existing data centers, surveys and observatories are also discussed. We show that the VO has evolved beyond the demonstration level to become a real research tool. Scientific results based on end-to-end use of VO tools are discussed in the presentation.
Keywords: virtual observatory, e-science, astronomical data.

Digital Platform for Supercomputer Mathematical Modeling of Spraying Processes

Nikita Igorevich Tarasov, Viktoriia Olegovna Podryga, Sergey Vladimirovich Polyakov, Alexey Valerievich Timakov
697-721
Abstract:

The work presents a digital platform for supercomputer modeling the problems of spraying the particles on substrates. The purpose of this work is to discuss the general architecture, technology stack and implementation features of the platform's user interface. The platform is based on web technologies for access and management of calculations, which allow implementing a user system for conducting a full cycle of a computational experiment, including the configuration of applied applications, their launch on remote computing resources, monitoring the completion of tasks, analysis and interactive visualization of results. User interaction with computing resources is implemented through the graphical interface that does not require the client computer to have any additional software, except actual version of a modern web browser. An important advantage of the platform is the ability to make large-scale computer research in a multi-user mode that is based on the natural principles of building client-server applications. The presented digital web platform was successfully tested on computing clusters of the KIAM RAS in solving a number of the topical mathematical problems of nanotechnology. Also, with its help, for the last 3 years, group training of MIPT students in modern information technologies has been carried out.

Keywords: supercomputer modeling, digital platform, web interface, gas-dynamic spraying of particles.

Digital 3D-Objects Visualization in Forming Virtual Exhibitions

Nikolay Evgenvich Kalenov, Sergey Alexandrovich Kirillov, Irina Nikolaevna Sobolevskaya, Aleksandr Nikolaevich Sotnikov
418-432
Abstract: The paper is presents approaches to solving the problem of creating realistic interactive 3D web-collections of museum exhibits. The presentation of 3D-models of objects based on oriented polygonal structures is considered. The method of creating a virtual collection of 3D-models using interactive animation technology is described. It is also shown how a full-fledged 3D-model is constructed on the basis of individual exposure frames using photogrammetry methods. The paper assesses the computational complexity of constructing realistic 3D-models. For the creation of 3D-models in order to provide them to a wide range of users via the Internet, the so-called interactive animation technology is used. The paper presents the differences between the representations of full-fledged 3D-models and 3D-models presented in the form of interactive multiplication. The technology of creating 3D-models of objects from the funds of the State Biological Museum named K.A Timiryazev and the formation on their basis of the digital library “Scientific Heritage of Russia” of a virtual exhibition dedicated to the scientific activities of M.M. Gerasimov and his anthropological reconstructions, and vividly demonstrating the possibility of integrating information resources by means of an electronic library. The format of virtual exhibitions allows you to combine the resources of partners to provide a wide range of users with collections stored in museum, archival and library collections.
Keywords: photogrammetry, 3D-modeling, interactive animation, web-design, polygonal modeling.
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Russian Digital Libraries Journal

ISSN 1562-5419

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