Abstract:
This article deals with technology of virtual reconstruction of Kazan Imperial University of XIX – early XX centuries. The paper describes technologies of 3D-visualization of high resolution models of objects of university space, creation of multi-agent system and connected with these objects organized database of historical sources, variants of use of technologies of immersion into the virtual environment.
Keywords:
3D-reconstruction, multi-agent system, database, university's space, virtual reconstruction, virtual heritage.