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Published since 1998
ISSN 1562-5419
16+
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Library Network Communications: Trend of Modern Development

Julia Viktorovna Maslova
951-962
Abstract: Network forms of interaction are gaining momentum in the system of social society, today they are considered in a series of innovations, attributing a significant number of opportunities and advantages. In a modern information society, where information is spreading at a tremendous speed, it is impossible to imagine innovative processes without network interaction. Any organization always experiences shortages - resource, personnel, material and technical. Libraries are not an exception, therefore, the author of the article believes that the creation of various forms of network interaction will significantly increase the activity and prestige of each library in the network.
Keywords: network, network interaction, network communication, network community of libraries.

Forms of Interaction Between Participants of the Educational Process at the Master's Degree

Svetlana Borisovna Zabelina
572-577
Abstract: In the article describes the principles of creating an educational space at the master's level that meets new meanings in education, and offers effective forms of interaction of participants in the educational process, corresponding to the selected principles.
Keywords: educational space, principles, forms of interaction.

The Typology of Cooperative Mechanics in Multiplayer Videogames

Danil Azatovich Khamatnurov, Aleksey Vitalevich Shubin
328-345
Abstract:

Cooperative mechanics of multiplayer video games are typified. Cooperative game mechanics are the key elements of gameplay design that determine the ways of interaction between players in cooperative gameplay. Existing research in this area is analyzed and the main principles influencing the success of cooperative interaction are identified. Eight types of cooperative mechanics were identified and classified: cooperative, cooperative-emergent, altruistic, socio-economic, complementary, simultaneous control, penalty, and chain mechanics.


The authors concluded that successful cooperative mechanics are built on the principles of complementary roles, the combination of different abilities, and the need to distribute tasks for the sake of achieving a common goal. The proposed classification contributes to the systematization of knowledge in the field of game design and can be useful for developers of multiplayer video games. In the future, the classification can be refined and expanded taking into account the evolution of the industry and the emergence of new forms of cooperation.

Keywords: cooperative mechanics, multiplayer video games, game design, classification.

Software Framework for Implementing User Interface Interaction in IOS Applications Based on Oculography

Nikita Stanislavovich Afanasev
198-245
Abstract:

Usage of gaze tracking technologies for the purpose of user interface interaction in iOS applications is significantly hampered by the absence of a unified approach to their integration. Current solutions are either strictly limited to their own use-case or made solely for research purposes and thus inapplicable to real-world problems. The focus of this article is the development of a software framework that performs gaze tracking using native technologies and suggests a unified approach to the development of gaze-driven iOS applications.

Keywords: gaze tracking, eye tracking, oculography, gesture recognizers, TrueDepth, ARKit, SceneKit, UIKit, iOS, UX, UI.

Digital Modeling for Scoping Review in Studying Intergenerational Cultural Congruence

Aisylu Munavirovna Ganieva
1057-1069
Abstract:

The aim of the work is to identify key topics in modern psychological research of cultural congruence using the method of thematic digital modeling of an array of scientific publications.


The modernity and significance of the conducted research is due to the growing importance of cultural congruence in the context of the digital transformation of society, which is changing the ways of socialization and interaction. Modern technologies require rethinking the psychological mechanisms of individual adaptation to the cultural environment, especially in childhood and adolescence. Despite the active study of this phenomenon, there is a noticeable shortage of research on the cultural congruence of adults. The use of digital modeling and artificial intelligence allows us to systematize knowledge and identify the structure of the thematic field with high accuracy. The obtained data opens up the prospect for further study of cultural congruence throughout the entire life cycle.


The thematic field review of cultural congruence research was conducted based on an analysis of digital archives comprising a curated collection of 112 scholarly publications on the topic. The review employed a topic modeling algorithm implemented in the Python programming language and leveraged digital platforms incorporating multimodal neural network–based tools (GigaChat, Qwen, DeepSeek). The data analysis yielded four distinct age groups that reflect the developmental specificity of cultural congruence manifestations: preschoolers, primary school–age children, adolescents, and adults.

Keywords: cultural congruence, psychological research, developmental psychology, topic modeling, scoping review.

Digital Platform for Supercomputer Mathematical Modeling of Spraying Processes

Nikita Igorevich Tarasov, Viktoriia Olegovna Podryga, Sergey Vladimirovich Polyakov, Alexey Valerievich Timakov
697-721
Abstract:

The work presents a digital platform for supercomputer modeling the problems of spraying the particles on substrates. The purpose of this work is to discuss the general architecture, technology stack and implementation features of the platform's user interface. The platform is based on web technologies for access and management of calculations, which allow implementing a user system for conducting a full cycle of a computational experiment, including the configuration of applied applications, their launch on remote computing resources, monitoring the completion of tasks, analysis and interactive visualization of results. User interaction with computing resources is implemented through the graphical interface that does not require the client computer to have any additional software, except actual version of a modern web browser. An important advantage of the platform is the ability to make large-scale computer research in a multi-user mode that is based on the natural principles of building client-server applications. The presented digital web platform was successfully tested on computing clusters of the KIAM RAS in solving a number of the topical mathematical problems of nanotechnology. Also, with its help, for the last 3 years, group training of MIPT students in modern information technologies has been carried out.

Keywords: supercomputer modeling, digital platform, web interface, gas-dynamic spraying of particles.

From mistakes, we learn: teachers` positional framing toward errors in mathematical classrooms

Mariana Alvidrez
287-295
Abstract: The productive status of errors is discussed in Mexico and the US mathematics education reforms. However, teachers’ positionings toward mistakes may or may not converge with this productive status. For that reason, reflecting on teachers’ positioning during the teaching and learning process is crucial (Stooksberry et al., 2009). This study examines teachers’ positional framing during teacher and students’ moment-to-moment interaction in the context of errors occurring in the classroom. Findings reveled two opposite error frames that teachers used to address errors in their classrooms. One of these frames provided student support for using errors as tools for their learning. On the contrary, the other provided an idea of student incapacity to cope with errors.
Keywords: disposition, positioning, errors.
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Russian Digital Libraries Journal

ISSN 1562-5419

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