Электронные звуковые коллекции в Интернет
Main Article Content
Article Details
References
Veljko Potkonjak, Michael Gardner, Victor Callaghan, Pasi Mattila, Christian Guetl, Vladimir M. Petrovic, and Kosta Jovanovich. Virtual Laboratories for Education in Science, Technology, and Engineering: a Review // Computers & Education. April 2016. V. 95. P. 309–327.
Balamuralithara B., Woods P.C. Virtual Laboratories in Engineering Education: The Simulation Lab and Remote Lab // Computer Applications in Engineering Education, March 2009. V. 17. Issue 1. P. 108–118.
Daniel Fernández-Avilés, Diego Dotor, Daniel Contreras, Jose Carlos Salazar. Virtual Labs: A New Tool in the Education: Experience of Technical University of Madrid // 13th Int. Conference on Remote Engineering and Virtual Instrumentation (REV), 24–26 Feb. 2016. P. 271–272.
Zoric Nedic, Jan Machotka, Andrew Nafalski. Remote Laboratories Versus Virtual and Real Laboratories // Frontiers in Education. 2003. FIE 2003 33rd Annual, T3E-1-T3E-6. V. 1.
Михайлов В.Ю., Гостев В.М., Кугуракова В.В., Чугунов В.А. Виртуальная лаборатория как средство обеспечения коллективной научно-методической работы // Сб. трудов XII международной конференции «ИТО-2002». Часть IV (Москва, 4–8 ноября 2002 г.). М.: МИФИ, 2002. С. 31–34.
Abramov V.D., Kugurakova V.V., Rizvanov A.A., Abramskiy M.M., Manakhov N.R., Evstafiev M.M. Virtual Biotechnological Lab // BioNanoSci. 2016. http://link. springer.com/article/10.1007/s12668-016-0368-9
Абрамов В.Д., Кугуракова В.В., Ризванов А.А., Абрамский М.М., Манахов Н.Р., Евстафьев М.Е. Виртуальные лаборатории как средство обучения биомедицинским технологиям // Russian Digital Libraries Journal. 2016. V. 19. No 3. P. 129–148.
Gameplay: https://en.wikipedia.org/wiki/Gameplay.
Nonlinear Gameplay: https://en.wikipedia.org/wiki/Nonlinear_gameplay.
Silva P.B., Müller P., Bidarra R., and Coelho A. Node-based Shape Grammar Representation and Editing // Proceedings of the Workshop on Procedural Content Generation in Games (PCG '13), May 2013. 8 p. https://graphics.tudelft.nl/ Publications-new/2013/SMBC13a/SMBC13a.pdf.
Patow G. User-friendly Graph Editing for Procedural Modeling of Buildings// IEEE Computer Graphics and Applications. 2012. V. 32. No 2. P. 66–75.
Thillainathan N. A Model Driven Development Framework for Serious Games // Information Systems. 2013. Informatik 2013, Doctoral Consortium, Koblenz, Germany. P. 81-92. https://pdfs.semanticscholar.org/67b5/ c60d12628e3aebe64e61c133147d60451049.pdf.
Thillainathan N., Leimeister J.M. Educators as Game Developers — Model-driven Visual Programming of Serious Games // Knowledge, Information and Creativity Support Systems. 2016. V. 416 of the book series “Advances in Intelligent Systems and Computing (AISC)”. P. 335–349. http://link.springer.com/chapter/10.1007/978-3-319-27478-2_23.
Manual Unity: https://docs.unity3d.com/ru.
A. Rollings and D. Morris. Game Architecture and Design—A New Edition, New Riders, 2004. 930 p. https://gamifique.files.wordpress.com/2011/11/6-game-architecture-and-design-a-new-edition.pdf
Derbali L., Ghali R. and Frasson C. Assessing Motivational Strategies in Serious Games Using Hidden Markov Models // Proceedings of the 26th Int. Florida Artificial Intelligence Research Society Conference, 2013. P. 538–541. http://www.aaai.org/ocs/index.php/FLAIRS/FLAIRS13/paper/viewFile/ 5941/6133.
Boyer K.E., Phillips R., Wallis M., Vouk M., and Lester J. Balancing Cognitive and Motivational Scaffolding in Tutorial Dialogue // Lecture Notes in Computer Science (LNCS) (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). 2008. V. 5091. P. 239–249.
Jiau H.C., Chen J.C., and Ssu K. Enhancing Self-motivation in Learning Programming Using Game-based Simulation and Metrics // IEEE Transactions on Education. 2009. V. 52, No 4. P. 555–562. http://ieeexplore.ieee.org/document/5164890/ authors
Leidig S. Analysis of User Attention for Adaptive Serious Games – Design and Implementation of an Evaluation Framework // Master’s Thesis. Karlsruhe Institute of Technology, 2016. 86 p.
Nielsen J. Usability Inspection Methods// Conference Companion on Human Factors in Computing Systems, Denver, Colorado, USA, ACM (1995). P. 377–378.
Nielsen J. Enhancing the Explanatory Power of Usability Heuristics // Proceedings of the SIGCHI Conference on Human Factors in Computing Systems. ACM, 1994.
Nielsen J. Usability Engineering. Elsevier, 1994. 362 p.
Polson P.G. et al. Cognitive Walkthroughs: a Method for Theory-based Evaluation of User Interfaces// Int. J. Man Mach. Stud. 1992. V. 36. No 5. P. 741–773.
Kahn M.J., Prail A. Formal Usability Inspections// In: Usability Inspection Methods. Wiley, New York, 1994. P. 141–171.
Bias R.G. The Pluralistic Usability Walkthrough: Coordinated Empathies// In: Usability Inspection Methods. Edited by Jakob Nielsen and Robert L. Mack, published by John Wiley & Sons, New York Wiley, New York, 1994. https://www.nngroup.com/ books/usability-inspection-methods/
Bell B.R. Walkthroughs. Using Programming: Using Programming Walkthroughs to Design a Visual Language. University of Colorado at Boulder. Boulder, CO, USA, 1992.
Wixon D. et al. Inspections and Design Reviews: Framework, History and Reflection // In: Usability Inspection Methods. Edited by Jakob Nielsen and Robert L. Mack, published by John Wiley & Sons, New York Wiley, New York, 1994. https://www. nngroup.com/books/usability-inspection-methods/
Presenting an article for publication in the Russian Digital Libraries Journal (RDLJ), the authors automatically give consent to grant a limited license to use the materials of the Kazan (Volga) Federal University (KFU) (of course, only if the article is accepted for publication). This means that KFU has the right to publish an article in the next issue of the journal (on the website or in printed form), as well as to reprint this article in the archives of RDLJ CDs or to include in a particular information system or database, produced by KFU.
All copyrighted materials are placed in RDLJ with the consent of the authors. In the event that any of the authors have objected to its publication of materials on this site, the material can be removed, subject to notification to the Editor in writing.
Documents published in RDLJ are protected by copyright and all rights are reserved by the authors. Authors independently monitor compliance with their rights to reproduce or translate their papers published in the journal. If the material is published in RDLJ, reprinted with permission by another publisher or translated into another language, a reference to the original publication.
By submitting an article for publication in RDLJ, authors should take into account that the publication on the Internet, on the one hand, provide unique opportunities for access to their content, but on the other hand, are a new form of information exchange in the global information society where authors and publishers is not always provided with protection against unauthorized copying or other use of materials protected by copyright.
RDLJ is copyrighted. When using materials from the log must indicate the URL: index.phtml page = elbib / rus / journal?. Any change, addition or editing of the author's text are not allowed. Copying individual fragments of articles from the journal is allowed for distribute, remix, adapt, and build upon article, even commercially, as long as they credit that article for the original creation.
Request for the right to reproduce or use any of the materials published in RDLJ should be addressed to the Editor-in-Chief A.M. Elizarov at the following address: amelizarov@gmail.com.
The publishers of RDLJ is not responsible for the view, set out in the published opinion articles.
We suggest the authors of articles downloaded from this page, sign it and send it to the journal publisher's address by e-mail scan copyright agreements on the transfer of non-exclusive rights to use the work.