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Published since 1998
ISSN 1562-5419
16+
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Archeological objects of Bolgar X–XV as content for creation virtual historical reconstruction

Азат Ринатович Хафизов, Вячеслав Сергеевич Баранов, Александр Сергеевич Сергеев, Влада Владимировна Кугуракова, Айрат Габитович Ситдиков
269-282
Abstract: In this paper we decibel the general algorithm and classify the common steps of creating authentic historical and cultural reconstructions. Using «Bolgar XIV» as an example, we reviewed the main stages of reconstruction, including three-dimensional modeling of architecture, household items and citizens of ancient city. As a result, we made some valuable conclusions about the general track of creating virtual reconstructions and described technologies that can be used for it, such as procedural generation of terrain.
Keywords: procedural generation, Bolgar, content generation, virtual reconstruction, historical heritage, level design.
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Russian Digital Libraries Journal

ISSN 1562-5419

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