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Published since 1998
ISSN 1562-5419
16+
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A New Approach to Creating a Corpus of Video Game Texts

Nikita Ramilevich Nurlygaianov, Vlada Vladimirovna Kugurakova
578-597
Abstract:

The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs.


The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions.


There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.

Keywords: PCG, NLP, game development.

Storyboard as One of the Representations of the Scenario Prototype of Computer Games

Vlada Vladimirovna Kugurakova, Gulnara Faritovna Sahibgareeva , Oleg Aleksandrovich Bedrin
408-444
Abstract:

The work is devoted to the study and improvement of the design, development, and testing of video game storytelling. The existing practices of writing and keeping up-to-date scripts for interactive works have been studied. The definition of a scenario prototype and requirements for its form are formulated. An idea was put forward about the efficiency of automating the creation of a scenario prototype in the form of a generator tool. A vision of such a tool has been drawn up. The impact of such a tool on development order is presented. Implemented a tool component and conducted an experiment that proves its effectiveness with an example such as generating storyboards from the text. Plans for future development have been formulated.

Keywords: computer games, video game development, interactive storytelling, scenario prototype, narrative design, screenwriting, game documentation, storyboarding, storyboard generation, interactive storyboarding.

The concept of automatic creation tool for computer game scenario prototype

Гульнара Фаритовна Сахибгареева, Влада Владимировна Кугуракова
235-249
Abstract:

The description of the architecture of the tool for generating a scenario prototype from the text outlined in this paper is described based on the existing solutions.

We formed software requirements and developed prototype of the tool that illustrating the basic principle of the user's work with the application.

Keywords: game scripts, narrative design, scenario prototype, prototyping, game development, immersion, narrative.
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Russian Digital Libraries Journal

ISSN 1562-5419

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