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Published since 1998
ISSN 1562-5419
16+
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The Educational Video Game for the Promotion of Traditional Cuban Music Among Children and Teenagers

Abraham de Jesús Parada Figueroa, Omar Correa Madrigal
532-543
Abstract:

This article presents the design and development of the educational video game, conceived as a tool for the promotion and preservation of traditional Cuban music of the Son genre among children and adolescents. The proposal combines cultural content with contemporary game mechanics, generating an immersive and didactic experience. Its pedagogical foundations, playful structure, and potential impact on the formation of cultural awareness from an early age are described.

Keywords: video game, educational video game, gamification, culture, traditional Cuban music, Cuba, interactive technologies, playful teaching.

A New Approach to Creating a Corpus of Video Game Texts

Nikita Ramilevich Nurlygaianov, Vlada Vladimirovna Kugurakova
578-597
Abstract:

The problem of high and increasing cost of video game development is considered, and to solve it is proposed to apply procedural content generation, which will reduce development costs.


The work is a part of a large-scale research on automatic prototyping of video games and is devoted to the processing of game scenarios, i.e. natural language texts. It is proposed to extract the necessary entities from the scripts and pass them to further steps of the algorithm, which will generate game resources based on the textual descriptions.


There are several publications devoted to game text processing, in which several different structures for storing the extracted information are proposed. In this paper we propose a universal format that is suitable for processing the text of any video game and allows to create a corpus of texts for use in further research and automatic generation of game prototypes.

Keywords: PCG, NLP, game development.

The Concept of Automatic Creation Tool for Computer Game Scenario Prototype

Aleksey Vitalevich Shubin, Gulnara Faritovna Sahibgareeva, Vlada Vladimirovna Kugurakova
533-552
Abstract:

The experience of game studios shows that classical methodologies of software development are poorly implemented in video game development because of the interactive component of this area, related to the correct creation of feedback between the game and the user. In addition, video game development involves a large number of developers from different areas, whose activities must be coordinated in the project.


Despite these differences, video games, like any other developed software, need a development team organization process. In this article we reviewed traditional software development methodologies, as well as modifications specializing specifically in video game development. The most popular methodologies were compared and the quality of their implementation in video game development studios was determined.

Keywords: video game, software engineering, game design.

Interactive Structure Editor for Scenario Prototyping Tool

Gulnara Faritovna Sahibgareeva, Vlada Vladimirovna Kugurakova
1184-1202
Abstract:

The task of automating the routine work of computer game writers and narrative designers, set forth in earlier works, has been continued in the presented work. The issues of visualization of branching narrative structures of computer games are considered, the analysis of various approaches to visualization of the plot and other important components of a video game is performed, a technological stack is selected and specific solutions for storing in the form of a structured script, allowing the generation of continuing narrative branches and testing of the narrative prototyping stage using the automatically generated text novelette are given.

Keywords: interactive storytelling, computer games, game script, visualization, branched structures, graphs, narrative prototyping, script prototype, GPT-2, ruGPT3, python, unity.
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Russian Digital Libraries Journal

ISSN 1562-5419

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